Physical Dice

Want to save time? No problem! You can purchase the Physical Dice Package here.

Unity Version: 5.6.2

Excluding 19% tax

Description

This packages contain everthing i create in the video bout physical Dice in Unity 5.6.

The package includes on 3D Dice Model with a white Texture and Black dots. So you can easily change the main color using the Albedo Channel. Of the Material.

Media

 

 

 

Crono Trigger Inventory

Want to save time? Don’t like to watch the complete series or want to start later? No problem! Select the package you want to start at!

Unity Version: 5.6.2

Excluding 19% tax

Description

This packages contain everthing i create in the video series about the Crono Trigger Inventory which i provide for free from time to time on youtube. If you want to save time you can purchase a corresponding package, where you want to start in. Or just later on purchase the complete package.

Package Video 1-3
In the first 2 Videos we create the basic user interface for our inventory . In part 3 we start coding the first Inputs for the Players.

Package Video 1-7
Everything we have done so far in video 1-3 is inside the package. We have some items already, can see them inside the inventory and navigatethrough it and there is a swap items functionality.

Media

 

 

Memory Game Manager

Create your own Memory / Matching Game in minutes, with this easy to setup asset pack.

Unity Version: 5.6+

Excluding 19% tax

Description

Create your own Memory / Matching Game in minutes, with this easy to setup asset pack.

Code is already commented out.

Requires Unity 5.6.2 or higher.

Game Goal:
Find and match all card pairs until the field is completed.Memorize the cards you have already seen to clear the playfield as fast as possible

Brief Setup:
★ Just setup your Game Scene how you want it to look using the Canvas System.
★ Create a Grid Layout Group which will hold the cards later on, and set it up to your needs
★ Use any Sprites you like as your outer and inner side of cards.
★ Create a Button Prefab to make use of.
★ Setup the Card Manager with the sprites to use, the amount of pairs you want to play and that’s it.

Features:
★ 1 CardAtlas with 15 Cards and 1 CardBack already in.
★ Timer integrated
★ Combo System integrated
★ Score System integrated

Media

Documentation

docs…

External Shops

 

Links to Unity, Cubebrush, CG Trader Udemy… and so on….

FAQ

1.) Choose Random Sprites

1.) Create a new List under the spriteList

 private List <Sprite> hiddenSpriteList = new List<Sprite>();

2.) In FillPlayField() before ShuffleCards() put in:

 //add all sprites to the hidden sprite list
         foreach (Sprite spr in spriteList)
         {
             hiddenSpriteList.Add(spr);
         }

3.) Inside ShuffleCards() after int num = 0;

 int spr_num = 0;

4.) Inside ShuffleCards after num++

 //choosen a random sprite index
             spr_num = Random.Range(0, hiddenSpriteList.Count);

5.) Inside the for loop comment out this line like this:

 //temp.cardFront = spriteList[num - 1];

6.) After that put in:

 //choose a random sprite from the list
                 temp.cardFront = hiddenSpriteList[spr_num];
                 // remove the sprite from the hidden list when j==1 (2nd run)
                 if (j == 1)
                 {
                     hiddenSpriteList.RemoveAt(spr_num);
                 }

7.) Enjoy!

Territory Maps

Territory-Maps-Unity-5.6-Tutorial-Pack

This is the Tutorial package of the Youtube Video Series about: “Risk” game type Map

Unity Version: 5.6+

Excluding 19% tax

Description

This is the Tutorial package of the Youtube Video Series about: “Risk” game type Map

With the purchase of this package you will save ~174 minutes watch time.
Also the delete functionality is on a button already.
Some code is already commented out.
You get all scripts & all grafics used in the tutorial and of cause the Demo Scenes.

Unity 5.6+

Media

pictures, videos…

Documentation

docs…

External Shops

Links to Unity, Cubebrush, CG Trader Udemy… and so on….

Turn Based Battle Pack

This is the complete package of my Turn Based Battle Tutorial Series as it is at the state of Part 26 at the moment.

Unity Version: 5.3+

Excluding 19% tax

Description

This is the complete package of my Turn Based Battle Tutorial Series as it is at the state of Part 26 at the moment.

It contain all Files, Prefabs Scenes and Scripts as i created them in the Tutorial Series.

Unity Version 5.3+

Media

pictures, videos…

Documentation

docs…

External Shops

Links to Unity, Cubebrush, CG Trader Udemy… and so on….

 

Simple Quest Manager

Simple Quest System OctoMan

Simple Quest Manager is an easy to setup and quick solution to create your own quests for your games in minutes.

Unity Version: 5.3+

Excluding 19% tax

Description

Simple Quest Manager is an easy to setup and quick solution to create your own quests for your games in minutes.

Summary:
★ Create your quests directly in the Inspector
★ No coding required
★ Quests can be taken and completed by differend NPC’s
★ You can create Chain Quests (unlock quests by completing others)
★ Currently only 1 Questobjective supported
★ You can save/load all Quests and their states at any point you want.
★ QuestObjectives are updated with just one line of code.

★ Rewards need to be setup on your own, depending on your systems like inventory/exp/currency

★ 1 Demo Scene

3d Models included:
★ 1 Low Poly Chara (walk and idle) 1 LowPoly NPC (wink anim)
★ 1 Low Poly Tree
★ 1 Low Poly Barn
★ 1 Low Poly Fence
★ 1 Low Poly Key

Media

Promo

Setup Guide

pictures, videos…

Documentation

Written Manual

docs…

External Shops

Links to Unity, Cubebrush, CG Trader Udemy… and so on….