• OctoMan Android Game Hit the Marmot Slider

Unity 5 Tutorial: Simple 2D Menu

Unity Tutorial 2D Menu OctoMan

This tutorial will be just a simple way to create menus using the Canvas System and Panels. I got a request from a purchaser of Level Manager who wanted to create a button to show the LevelButtons created with Level Manager and maybe also a button back to the menu. So let’s get started.

First i create a Panel for the MainMenu. So right click into the Hierachy Panel and create a new UI>Panel.

Unity Tutorial 2D Menu Create Panel OctoMan

Now we have a fullscreen panel, which we can enable and disable anytime to show other panels. So rename the panel to MainPanel. Namingconvention is king!

Unity Tutorial 2D Menu Rename Panel OctoMan

Now we can create buttons and other GUI elements to this Panel. So depending on the style of your game, you should create your GUI! I don’t go over design, since that is not what this tutorial is about!

So create another Panel now for the menu. I keep it on stretch on the Rect Tranform but will reduce the size. Also i rename it to MenuPanel.

Unity Tutorial 2D Menu Create 2nd Panel OctoMan

Now we could create Buttons by hand and place them in or use a Vertical Layout Group to arrange the buttons automaticly. It’s up to you!

For a Vertical Layout group select the MenuPanel and in the Inspector on add component and seacrh for vertical layout group in the console. Once added fill in somw spacing if you like and disable Height in Child Force Expand.

Unity Tutorial 2D Menu Vertical Layout Panel OctoMan

Now add a button to the MenuPanelso right click on the MenuPanel when it is selected UI>Button.

Unity Tutorial 2D Menu Create Button Panel OctoMan

Now a strange thing will happen! The button will be create in the Top Left corner of the Panel. No Problem! Just drag it where it has to be! In the Panel. Also it will be slim so we need to rearrange the size of the button with a Layout Element! So add one to the button. Select the Button > Add Component > search for Layout Element and add it. Time to change some value to overwrite the Vertical Layout Group. I set the Preferred Height to 40 so it will be always like this. More than enough For this button.

Unity Tutorial 2D Menu Layout Element-OctoMan

Rename the Button to MenuButton. Create a prefab from this Button by dragging it into your prefabs folder for later use.

Unity Tutorial 2D Menu Create Prefab OctoMan

Now you can create lotsa buttons from that prefab and don’t have to worry about the rest, at least for now. Now we create an empty GameObject and rename it to UI Manager. This will control all panels we will have later. We will use it to access Buttons and their functions.

Create a new C# Script and name it Menu_Buttons. Open it in Monodevelop or Visual Studio. I use Monodevelop. In here we create the functions for our buttons which will be called, when we click on buttons. We don’t need update so you can delete it!

First we create all Varibles for the Panels we want to enable or disable when ever we need. I create 2, one for the MenuPanel and one for the LevelSelectPanel. We havn’t created that yet, but if you have purchased my LevelManager you will have it already. If you’havn’t purchased Level Manager we will create that soon!

public GameObject MenuPanel;
public GameObject LevelSelectPanel;

In start we want to make sure, that menuselect panel is active, and the rest inactive.

 void Start()
     {
         MenuPanel.SetActive(true);
         LevelSelectPanel.SetActive(false);
     }

Now we create 2 function for both panels to activate and deactivate them. make sure they are public.

public void ShowLevelPanel()
     {
         MenuPanel.SetActive(false);
         LevelSelectPanel.SetActive(true);
     }
 
 public void ShowMenuPanel()
     {
         MenuPanel.SetActive(true);
         LevelSelectPanel.SetActive(false);
     }

Save the script and return to Unity. Create the Level Panel. Do it in the Canvas not in any Panel! Name it LevelSelectPanel. You can freely create a Button in here to as a Back to Menu Button.

Unity Tutorial 2D Menu Level Panel OctoMan

Time to add functionallity to the buttons and panels! Select the UI Manager we created and add the Menu_Buttons Script to it. Time to fill in the corresponding Panels. So drag in the right Panels from the Canvas into the slots or click on the small dot to choose the from the list.

Unity Tutorial 2D Menu Vertical UI Manager OctoMan

So after filled them in correct it will look like this.

Unity Tutorial 2D Menu UI Manager Filled OctoMan

Now select the “Back to Menu” Button and search for the OnClick() Event, select the small + to get a new Event slot open. Drag in the UI-Manager from the Hierarchy Panel into the Slot or again use the small dot.

Unity Tutorial 2D Menu Button OnClick OctoMan

Click on the “No Function” DropDown and select Menu_Buttons>ShowMenuPanel

Unity Tutorial 2D Menu Button OnClick Function OctoMan

Select your LevelSelect Button now and do the same with that button, but choose the ShowLevelPanel instead.

So again do:

  • OnClick Event click on +
  • Drag in the UI Manager or use the dot
  • Select the Function Menu_Buttons>ShowLevelPanel

Preview

Unity Tutorial 2D Menu Animation OctoMan

Now you have the possibilty to change Panels OnClick. Add more Panels now for more stuff. Like Options, Credits, Scores, Leaderboards and so on.

Please Rate if this tutorial was helpful.

Summary
product image
Aggregate Rating
4 based on 55 votes
Brand Name
OctoMan
Product Name
Unity 5 Tutorial: Simple 2D Menu
Price
Free
This website stores some user agent data. These data are used to provide a more personalized experience and to track your whereabouts around our website in compliance with the European General Data Protection Regulation. If you decide to opt-out of any future tracking, a cookie will be set up in your browser to remember this choice for one year. I Agree, Deny
622