The concept of Color Maze is to bring all your figures into the goal to complete the levels. Time is a factor which calculates how many stars you get in the end.
The game is still WIP and will be free to play for the first Levels on Android. You can buy the full version later on. The name of the game might change later on.
To make progress in the game you have to:
- open colored doors
- use Elevators and Moving Platforms
- and much more later (teleporters, laser gates planned)
Check out all news about Color Maze here:
Color Maze Development Blog
Story & Idea:
Story? Non at the moment. Do i need any?
★ complete the mazes as fast as possible
★ open colored doors using switches
★ have multiple figures to solve riddles with
★ 10 Levels & tutorials free to play
Currently i don’t have any game name. Meanwhile i will use “Color Maze” as a placeholder.
I will add a Brainstorming / Mindmap soon here i guess.
This was the first Prototype for Color Maze. If you don’t see anything, let the page load a bit.
I also tested how it could look when i would use a character in Color Maze, but the problem is, the Player might not be able to see or actually feel a diffence.
I added a “Multiplayer” design to Color Maze, so you have to switch inbetween charaters. It still is a 1 Player game.
Elevators working nicely and give more possibilitys for riddles in the Color Maze. The can also be used as moving platforms, so the player can use them to go over gaps, if there are any platforms available.
Thats how a level design looks directly in Unity. I make use of some Editor Scripting to see things better. This makes it easier for me to create more Color Maze levels.
I used my Level Manager Plus Asset (you can also purchase it if you need it) to create my Level Select Menu. In addition i added a “mastered” medal to schow, the player has all stars reached.
This game will become available for Android in the Google Playstore once in Beta.
None yet… I’m still working on the levels 1-10