Ludo 3D Pack

This is the complete Ludo 3D pack based on my Unity Course. It includes all Scripts and Assets created and used in my: Ludo 3D Online Course

Unity Version: 2018.2.11f1

Excluding 19% tax

Description

★ All Scripts based on the course concept included
★ Extra Rotation Script for start screen
★ All 3D Models included as well (Extra wooden Game Board)
★ Up to 4 Player setting
★ Start, Game, Extra 2 Player and Game Over Scene

Media

 

Live Preview

Galaga 3D Pack

This is the complete Galaga 3D pack based on my Unity Course. It includes all Scripts and Assets created and used in my Online Course.

Unity Version: 2018.2.11f1

Excluding 19% tax

Description

★ All Scripts based on the course concept included
★ All 3D Models included as well
★ Quadratic Bezier Curves
★ Start, Game and Game Over Scene

Media

Live Preview

Snowfield Particles VFX

This Asset contains a snow terrain as well as

Created with Unity version: 2019.1.8f.1

Description

This Asset Pack Contains:

1x Terrain
1x Tile Snow Map + Normal Map for Terrain
3x Snow Flake Grafics as *.png
1x Huge Area Snow Effect
1x Player Based Snow Particle Effect

Manual


Unpack the zip file.
Drag in your AssetsFolder.
Done

Rating System

This Asset will show a Rating window after a given amount of App Launches if it sits in the Main Scene of your App.

Unity version: 4.6+

Excluding 19% tax

Description


Currently it’s set up to send the Player to the Google Play Store.
It is possible to change the URL to make it work for Apple store or any other store as well.

Manual


The Manual is inside the Package as well

Measure Tool

Measure Tool Unity Preview2 OctoMan

Since Unity does not provide a measure tool for 3D Object’s i created one. You can watch the ~35 minutes tutorial about it or just purchase it here.

Unity 5.6+

Excluding 19% tax

 

Description

★ measure 3D Object Sizes
★ measure in centimeter, meter or inch
★ Set Colors based on the Models for better visualization

How To Use

  1. Drag the Prefab in the Scene
  2. Position it next to 3D Object / Model you want to measure
  3. Drag the arrow Left/ Right or Up/Down for vertical measure
  4. Rotate the tool if needed for vertical measure or diagonals
  5. Change Show mode, Color, Scale and Rotations directly in the Tool
  6. Done.

Media

The tool in the inspector.

Measure Tool Unity OctoMan

Measure Tool Preview3 Unity OctoMan

Measure Tool Unity Preview2 OctoMan

Live Preview

Pacman Pack

This is the complete Pacman pack based on my Unity Course. It includes all Scripts and Assets created and used in the course.

Unity 5.6+

Excluding 19% tax

Description

★ All Scripts based on the origial concept included
★ All 3D Models included as well
★ Touch / Mouse and Keyboard input implemented

Media

Live Preview

Course Preview – Showcase the Package content as well.

 

Mining Truck 789D

This is a rather Low Poly 3D Model of a Mining Truck 789D. Those are sometimes also named Dump Truck.

Unity Version 5.6+

Excluding 19% tax

Description

It is already set up to drive around with Wheel Colliders in a physical manner.

There is also an Animation involved to open the Cargo Area. It is pre-animated because the Hydraulics are usually not easy solved by code.

Summary
★ PolyCount: 10462
★ Movement & Cargo Scripts
★ Wheel Collider Setup
★ Prefab already set up
★ Uses Mechanim

Moving
★ W – Forward
★ S – Backwards
★ A – Left
★ D – Right
★ E – Cargo Up
★ Q – Cargo Down
★ Space – Break

Media

Live Preview

External Downloads

Unity :  Not yet

CG Trader: Not yet

Sketchfab: https://skfb.ly/6CoRy

Cubebrush: Not yet

 

Explosion

Alot Games need Explosions so here you can get a good looking particle effect. It can be easily tinted into any colors you prefer.

Unity 5.6.2+

Excluding 19% tax

Description


★ Script for destroying the Particle Effect after 1.5 seconds included.
★ Just instantiate the effect where ever you like to. Usually on the destroyed GameObject position.

Media

Road Roller RR 57

3D Model: Road Roller RR 57

Unity Version: 5.6.2f1

Ready to Flatten Things? Here comes the Road Roller RR 57.

Excluding 19% tax


Description

This is a rigged and animated Road Roller with a rather low polycount. All important pieces are UV-Mapped. This Road Roller has a physical setup so it will react to the ground and of course to other objects.

Summary:
★ 14.094 polys
★ Rigged & Pre-animated
★ Script for Movement
★ Diffuse + Normal Map 4096px
★ Left/Right Steer Animations
★ Uses Mechanim
★ already working Prefab

All cables are rigged and baked into the existing animations.

The model uses 2 different materials, because the drum needs a different setup!

Scripts:
The script provides:
★ Moving Forwards / Backwards
★ Moving Left and Right

Media


Documentation


There is no Documentation needed for it at the moment.

External Shops


Cubebrush:
Unity: not available
Sketchfab:
CgTrader:

Physical Dice

Want to save time? No problem! You can purchase the Physical Dice Package here.

Unity Version: 5.6.2

Excluding 19% tax

Description

This packages contain everthing i create in the video bout physical Dice in Unity 5.6.

The package includes on 3D Dice Model with a white Texture and Black dots. So you can easily change the main color using the Albedo Channel. Of the Material.

Media

 

 

 

Crono Trigger Inventory

Want to save time? Don’t like to watch the complete series or want to start later? No problem! Select the package you want to start at!

Unity Version: 5.6.2

Excluding 19% tax

Description

This packages contain everthing i create in the video series about the Crono Trigger Inventory which i provide for free from time to time on youtube. If you want to save time you can purchase a corresponding package, where you want to start in. Or just later on purchase the complete package.

Package Video 1-3
In the first 2 Videos we create the basic user interface for our inventory . In part 3 we start coding the first Inputs for the Players.

Package Video 1-7
Everything we have done so far in video 1-3 is inside the package. We have some items already, can see them inside the inventory and navigatethrough it and there is a swap items functionality.

Media

 

 

Memory Game Manager

Create your own Memory / Matching Game in minutes, with this easy to setup asset pack.

Unity Version: 5.6+

Excluding 19% tax

Description

Create your own Memory / Matching Game in minutes, with this easy to setup asset pack.

Code is already commented out.

Requires Unity 5.6.2 or higher.

Game Goal:
Find and match all card pairs until the field is completed.Memorize the cards you have already seen to clear the playfield as fast as possible

Brief Setup:
★ Just setup your Game Scene how you want it to look using the Canvas System.
★ Create a Grid Layout Group which will hold the cards later on, and set it up to your needs
★ Use any Sprites you like as your outer and inner side of cards.
★ Create a Button Prefab to make use of.
★ Setup the Card Manager with the sprites to use, the amount of pairs you want to play and that’s it.

Features:
★ 1 CardAtlas with 15 Cards and 1 CardBack already in.
★ Timer integrated
★ Combo System integrated
★ Score System integrated

Media

Documentation

docs…

External Shops

 

Links to Unity, Cubebrush, CG Trader Udemy… and so on….

FAQ

1.) Choose Random Sprites

1.) Create a new List under the spriteList

 private List <Sprite> hiddenSpriteList = new List<Sprite>();

2.) In FillPlayField() before ShuffleCards() put in:

 //add all sprites to the hidden sprite list
         foreach (Sprite spr in spriteList)
         {
             hiddenSpriteList.Add(spr);
         }

3.) Inside ShuffleCards() after int num = 0;

 int spr_num = 0;

4.) Inside ShuffleCards after num++

 //choosen a random sprite index
             spr_num = Random.Range(0, hiddenSpriteList.Count);

5.) Inside the for loop comment out this line like this:

 //temp.cardFront = spriteList[num - 1];

6.) After that put in:

 //choose a random sprite from the list
                 temp.cardFront = hiddenSpriteList[spr_num];
                 // remove the sprite from the hidden list when j==1 (2nd run)
                 if (j == 1)
                 {
                     hiddenSpriteList.RemoveAt(spr_num);
                 }

7.) Enjoy!