Mining Truck 789D

This is a rather Low Poly 3D Model of a Mining Truck 789D. Those are sometimes also named Dump Truck.

Unity Version 5.6+

Description

It is already set up to drive around with Wheel Colliders in a physical manner.

There is also an Animation involved to open the Cargo Area. It is pre-animated because the Hydraulics are usually not easy solved by code.

Summary
★ PolyCount: 10462
★ Movement & Cargo Scripts
★ Wheel Collider Setup
★ Prefab already set up
★ Uses Mechanim

Moving
★ W – Forward
★ S – Backwards
★ A – Left
★ D – Right
★ E – Cargo Up
★ Q – Cargo Down
★ Space – Break

Media

Live Preview

External Downloads

Unity :  Not yet

CG Trader: Not yet

Sketchfab: https://skfb.ly/6CoRy

Cubebrush: Not yet

 

Explosion

Alot Games need Explosions so here you can get a good looking particle effect. It can be easily tinted into any colors you prefer.

Unity 5.6.2+


Description


★ Script for destroying the Particle Effect after 1.5 seconds included.
★ Just instantiate the effect where ever you like to. Usually on the destroyed GameObject position.

Media

Road Roller RR 57

3D Model: Road Roller RR 57

Unity Version: 5.6.2f1

Ready to Flatten Things? Here comes the Road Roller RR 57.


Description

This is a rigged and animated Road Roller with a rather low polycount. All important pieces are UV-Mapped. This Road Roller has a physical setup so it will react to the ground and of course to other objects.

Summary:
★ 14.094 polys
★ Rigged & Pre-animated
★ Script for Movement
★ Diffuse + Normal Map 4096px
★ Left/Right Steer Animations
★ Uses Mechanim
★ already working Prefab

All cables are rigged and baked into the existing animations.

The model uses 2 different materials, because the drum needs a different setup!

Scripts:
The script provides:
★ Moving Forwards / Backwards
★ Moving Left and Right

Media


Documentation


There is no Documentation needed for it at the moment.

External Shops


Cubebrush:
Unity: not available
Sketchfab:
CgTrader:

Physical Dice

Want to save time? No problem! You can purchase the Physical Dice Package here.

Unity Version: 5.6.2


Description

This packages contain everthing i create in the video bout physical Dice in Unity 5.6.

The package includes on 3D Dice Model with a white Texture and Black dots. So you can easily change the main color using the Albedo Channel. Of the Material.

Media

 

 

 

Crono Trigger Inventory

Want to save time? Don’t like to watch the complete series or want to start later? No problem! Select the package you want to start at!

Unity Version: 5.6.2


Description

This packages contain everthing i create in the video series about the Crono Trigger Inventory which i provide for free from time to time on youtube. If you want to save time you can purchase a corresponding package, where you want to start in. Or just later on purchase the complete package.

Package Video 1-3
In the first 2 Videos we create the basic user interface for our inventory . In part 3 we start coding the first Inputs for the Players.

Package Video 1-7
Everything we have done so far in video 1-3 is inside the package. We have some items already, can see them inside the inventory and navigatethrough it and there is a swap items functionality.

Media

 

 

Memory Game Manager

Create your own Memory / Matching Game in minutes, with this easy to setup asset pack.

Unity Version: 5.6+


Description

Create your own Memory / Matching Game in minutes, with this easy to setup asset pack.

Code is already commented out.

Requires Unity 5.6.2 or higher.

Game Goal:
Find and match all card pairs until the field is completed.Memorize the cards you have already seen to clear the playfield as fast as possible

Brief Setup:
★ Just setup your Game Scene how you want it to look using the Canvas System.
★ Create a Grid Layout Group which will hold the cards later on, and set it up to your needs
★ Use any Sprites you like as your outer and inner side of cards.
★ Create a Button Prefab to make use of.
★ Setup the Card Manager with the sprites to use, the amount of pairs you want to play and that’s it.

Features:
★ 1 CardAtlas with 15 Cards and 1 CardBack already in.
★ Timer integrated
★ Combo System integrated
★ Score System integrated

Media

Documentation

docs…

External Shops

 

Links to Unity, Cubebrush, CG Trader Udemy… and so on….

FAQ

1.) Choose Random Sprites

1.) Create a new List under the spriteList

 private List <Sprite> hiddenSpriteList = new List<Sprite>();

2.) In FillPlayField() before ShuffleCards() put in:

 //add all sprites to the hidden sprite list
         foreach (Sprite spr in spriteList)
         {
             hiddenSpriteList.Add(spr);
         }

3.) Inside ShuffleCards() after int num = 0;

 int spr_num = 0;

4.) Inside ShuffleCards after num++

 //choosen a random sprite index
             spr_num = Random.Range(0, hiddenSpriteList.Count);

5.) Inside the for loop comment out this line like this:

 //temp.cardFront = spriteList[num - 1];

6.) After that put in:

 //choose a random sprite from the list
                 temp.cardFront = hiddenSpriteList[spr_num];
                 // remove the sprite from the hidden list when j==1 (2nd run)
                 if (j == 1)
                 {
                     hiddenSpriteList.RemoveAt(spr_num);
                 }

7.) Enjoy!

Territory Maps

Territory-Maps-Unity-5.6-Tutorial-Pack

This is the Tutorial package of the Youtube Video Series about: “Risk” game type Map

Unity Version: 5.6+


Description

This is the Tutorial package of the Youtube Video Series about: “Risk” game type Map

With the purchase of this package you will save ~174 minutes watch time.
Also the delete functionality is on a button already.
Some code is already commented out.
You get all scripts & all grafics used in the tutorial and of cause the Demo Scenes.

Unity 5.6+

Media

pictures, videos…

Documentation

docs…

External Shops

Links to Unity, Cubebrush, CG Trader Udemy… and so on….

Turn Based Battle Pack

This is the complete package of my Turn Based Battle Tutorial Series as it is at the state of Part 26 at the moment.

Unity Version: 5.3+


Description

This is the complete package of my Turn Based Battle Tutorial Series as it is at the state of Part 26 at the moment.

It contain all Files, Prefabs Scenes and Scripts as i created them in the Tutorial Series.

Unity Version 5.3+

Media

pictures, videos…

Documentation

docs…

External Shops

Links to Unity, Cubebrush, CG Trader Udemy… and so on….

 

Chomper – Chattering Teeth

Did you ever wanted a chattering teeth as a monster, enemy or just as an environment filler?

Unity Version: 5.3+


Description

Requires Unity Version 5.3

Did you ever wanted a chattering teeth as a monster, enemy or just as an environment filler?
Here you can get it! This is one of that wind up toys, you may came across in your childhood, youth or even now and then.

★ 9 Animations included
★ uses Multi Materials only
★ No UV Maps! = Not Mobile Optimised!
★ 3 Different Eye Types
★ custmizable Look by Material & Forms
★ Dracula Add On Teeth
★ Pre-created Prefabs

Animation List:

★ Howl
★ Quick Bite
★ Triple Bite
★ Walk 1
★ Chattering 1
★ Chattering 2
★ Walk 2
★ Dead 1
★ Dead 2

Media

Setup Video

pictures, videos…

Documentation

docs…

External Shops

Links to Unity, Cubebrush, CG Trader Udemy… and so on….

Simple Quest Manager

Simple Quest System OctoMan

Simple Quest Manager is an easy to setup and quick solution to create your own quests for your games in minutes.

Unity Version: 5.3+


Description

Simple Quest Manager is an easy to setup and quick solution to create your own quests for your games in minutes.

Summary:
★ Create your quests directly in the Inspector
★ No coding required
★ Quests can be taken and completed by differend NPC’s
★ You can create Chain Quests (unlock quests by completing others)
★ Currently only 1 Questobjective supported
★ You can save/load all Quests and their states at any point you want.
★ QuestObjectives are updated with just one line of code.

★ Rewards need to be setup on your own, depending on your systems like inventory/exp/currency

★ 1 Demo Scene

3d Models included:
★ 1 Low Poly Chara (walk and idle) 1 LowPoly NPC (wink anim)
★ 1 Low Poly Tree
★ 1 Low Poly Barn
★ 1 Low Poly Fence
★ 1 Low Poly Key

Media

Promo

Setup Guide

pictures, videos…

Documentation

Written Manual

docs…

External Shops

Links to Unity, Cubebrush, CG Trader Udemy… and so on….

Four Winged Space Enemy

four winged space enemy unity asset octoman 01

This is a Four Winged Space Enemy. This model is designed to be an Enemy for Games like Space/ Top Down/ Rail Shooter.

Unity Version: 5.3+


Description

This is a Four Winged Space Enemy. This model is designed to be an Enemy for Games like Space/ Top Down/ Rail Shooter.
It can also be used for ANY other game type like for Jump ‘n Runs and so on.

Animations:

There are 4 Animations in the Model:

★ Idle
★ Shoot
★ Rotate Left
★ Rotate Right

Media

pictures, videos…

Documentation

For Shots you could use a Copy/Prefab of ShotSpot01 or just use anthing you like.
Just add ShotPoints for it or use the ShotSpot01 or anything you like.

There are 2 Models: unmodified and modified for the Demo Scene.
The modified already have events in the animations Tab & all animations are set.

Script: ChangeColorOrangeRed:

This Script changes 2 Colors after a given amount of time(resetTime) in seconds.
In the Demeo Scene it is set to Weakpoint001-004, Shotspot01 and Engine01 of the model Enemy001.
You can always change the colors as you like to. Same with the resetTime. So the can swap faster or slower.

docs…

External Shops

CG Trader Link: https://www.cgtrader.com/3d-models/aircraft/other/animated-four-winged-space-enemy

Links to Unity, Cubebrush, CG Trader Udemy… and so on….

 

Arcade Classics: Volume 1

This Package contains animated 3D Models to create your own Arcade Classic game in 3D. So you can learn how to create such games.

Unity Version : 5.3+


Description

This Package contains animated 3D Models to create your own Arcade Classic game in 3D. So you can learn how to create such games.
There may come a Tutorial series soon, so you can take this package, and create everything i use in the Tutorial series. Also there is no limit for your own creativity.

Summary:

★ 1x 128 * 128px Color Map
★ 4 Enemy’s in their normal state
★ 1 Enemy in Frightening state
★ 1 Yellow Ball which like to eat stuff
★ 10 Wall Tiles to create you own maps
★ 1 Demo Scene with a handmade map
★ 11 Wall Set Prefabs

Important!!!
This package does not contain any Scripts!

Media

Animations:

pacmanasset

Prefabs:

prefabs_preview_pacman

Demo Scene:

topdown

topdown2

pictures, videos…

Documentation

docs…

External Shops

Links to Unity, Cubebrush, CG Trader Udemy… and so on….